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Show Your Work: The Payoffs and How-Tos of Working Out Loud

We’ve all had the experience of finishing a workplace project to find out someone had already done it, or struggling to learn a new skill to find out too late that someone in the next department has an extensive background in it. As training practitioners we spend a great deal of time talking about how people learn, and how to help people learn, and how to use that learning to help organizations improve. But “learning” often looks like doing, and talking with others about what we’re doing. In this session we’ll look at what to narrate as well as how and when. The bottom line? To improve workplace learning and knowledge management we need to stop saying, “Tell me what you do” and start asking, “Please show me how you did that?" This keynote, chock full of examples, will help you understand what to share, and where, and when, and how we as workplace L&D practitioners can support better knowledge sharing across our organizations and our discipline.

Keynote Speaker:  Jane Bozarth has spent more than 2 decades in Learning and Development, from classroom trainer to online learning designer to eLearning Coordinator for North Carolina, USA state government. She's the author of many books, including "Social Media for Trainers", "Better than Bullet Points", and "From Analysis to Evaluation". Her abiding interest is in social and collaborative learning: the focus of her doctoral dissertation was tacit knowledge sharing in a community of practice. This interest inspired her latest book, "Show Your Work: The Payoffs and How-Tos of Working Out Loud". Dr. Bozarth currently serves as Director of Research for the eLearning Guild.

End Sucky Online Classes Forever! Tips, Tricks, and Tactics for Engaging Live, Online Students

In an attempt to save training money on travel, many organizations are requiring trainers to teach live, online classes via virtual classroom platforms like GoTo Training, Zoom, WebEx, and Connect. Unfortunately, trainers are ill-equipped to take their “training act” online and the result is a sucky training initiative.  Why do so many live, online classes suck? The number-one failure of online trainers is the inability to engage their virtual students. The result? Students tune out and often times multi-task instead of fully participating in the training. This session will teach and demonstrate proven engagement techniques that will improve the virtual experience for both the trainer and the student. *Note: This is a hands-on, interactive session (no sucky, boring lecture here). A Registration URL will be provided well before the conference. During the session, attendees can enter the virtual classroom and experience online learner engagement first-hand while the concepts are discussed.

Speaker:  Kevin Siegel is a Certified Master Trainer (CMT) and a Certified Technical Trainer (CTT). Following a successful tour of duty with the U.S. Coast Guard (where Kevin was twice decorated with the Coast Guard’s Achievement Medal for his work in photojournalism), he has spent decades as a technical communicator, trainer, eLearning developer, publisher, and public speaker. Kevin founded IconLogic, Inc., (a training, publishing, and eLearning development organization) in the early 1990s. He founded the International Council for Certified Online Training Professionals in 2014. Kevin has written hundreds of training books for adult learners. Some of his best-selling books include “Adobe Captivate: The Essentials,” “Articulate Storyline: The Essentials,” “Adobe RoboHelp: The Essentials,” and “TechSmith Camtasia: The Essentials.”


Chatbots - a frictionless channel for training reinforcement

Chatbots are becoming commonplace to help automate simple tasks, making life easier for the consumer. But what about utilizing chatbots to facilitate learning?

This session explores the core concepts of AI (Artificial Intelligence) with chatbot development and how it can be applied to aid corporate learners. We will review examples of how chatbots can be designed to optimize training reinforcement and measurement. You will also see examples of the various channels you can use to reach learners, such as SMS, Facebook or even via your corporate learning mobile app.

Speaker:  Vince Han is the founder and CEO of Mobile Coach and a frequent speaker at conferences such as Training Conference, DevLearn, FocusOn, Online Learning, ATDTK and others. He holds an MBA from the MIT Sloan School of Management. Vince is an industry thought-leader for learning and learning technology with an emphasis on artificial intelligence and chatbot technology. Vince has founded several successful technology companies and resides in Utah.

Virtual Reality in the Enterprise

The VR training debate is rapidly progressing from asking whether VR is the right training solution, to focus on demonstrating ROI through analytics and scalability.

VR is the game-changing technology for Learning and Development. It focuses and engages the user like no other previous technology. Some of the world's leading companies are accelerating how they integrate VR into a new blend of delivery. Tom will talk about how key players in the energy, logistics and healthcare sectors are transforming their training agendas. So come along and learn about what is currently possible and begin your VR journey.

Speaker: Tom Symonds, CEO of Immerse,  has gained a reputation for innovation and creation of disruptive business models following 8 years at GE Capital and 12 years at leading internet businesses. He led Sky through the dotcom fall out, establishing it as one of the UK’s major internet players. Tom has since worked with start-up businesses within the field of e-Learning, lending his vast expertise to fundraising and strategy

Make your Augmented Reality “Speak” with Video & 3D Characters

AR is technology that overlays information and virtual objects on real-world scenes in real time. It uses the existing environment and adds information to it—hence the “augmented”—to make a new artificial environment. Most AR technology is accessed through applications on smartphones and tablets using the device’s camera.

AR can supplement current learning experience or be used to create entirely new ones. For example, you can use AR to create job aids that come to life when students discover additional content. An L&D professional can also create interesting group activities that get the learners up and moving and working together as they scan various items to obtain new knowledge and solve puzzles.

In this session,  we will define AR and it's uses.  We will discuss AR assets and the power of videos as AR assets. Then, using NAWMAL, we'll take a look at using 3D Characters as instructional assets in AR.

Speaker:  Robbie Adair, CEO of Media A-team since 2002, specializes in web and media applications and strategies for clients. She also provides custom training and consulting for client in both 1-on-1 and group training. She speaks at many tech conferences around the world about topics such as Web Development, Website Application Development, AR, Social Media, and more.

Data-to-Learning-to-Action: Minds and Machines

It’s the universal process--birds do it, we do it, even educated machines now do it! And organizations need to do it better. The “it” is data-to-learning-to-action. Whether people or machine-based, learning is most fundamentally the process for better predicting. And actionable learning is learning that affects decisions and has tangible value that can be quantified. Identifying and resolving constraints on actionable learning within an organization’s data-to-learning-to-action processes is therefore the path to peak performance.

Speaker:  Steven Flinn is an author, inventor and founder and CEO of ManyWorlds, Inc., which is a pioneer of machine learning-based solutions for enterprises and he is also currently acting CTO of a high-profile machine learning-based start-up in the consumer space. Mr. Flinn has been awarded nearly 50 patents for his inventions in the field of machine learning and its applications. He also has extensive consulting experience at the intersection of strategy, decision science, and technology with Global 1000 enterprises, as well as selected high-impact start-ups.

He is the author of the recent book, Optimizing Data-to-Learning-to-Action (Springer Nature Apress 2018), which demonstrates how businesses can achieve peak performance through targeted enhancements in learning, including through application of machine learning. He is also the author of the best-selling book, The Learning Layer (Palgrave Macmillan 2010), which predicted, and established the imperative for, applying machine learning-based capabilities in the enterprise. Prior to ManyWorlds, he was a Chief Information Officer and Vice President of Strategy at Royal Dutch Shell. His formal education includes graduate degrees from Northwestern University’s Kellogg School of Business and Stanford University’s School of Engineering.

CONTACT US

Association for Talent Development, Houston Chapter
PO Box 32, Bellaire, TX 77402
Email: feedback@tdhouston.org

P 713-839-1757

F 713-839-1453

CHIP Code: CH7032 - Use for every purchase at the ATD Store


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